So I’ve always had this habit of collecting game manuals (probably good since they’re becoming more and more obsolete in print form). I found some the other day and it got me to thinking about power ups, in particular the design of them. I think we overlook these little gems of game art sometimes. So I went a little crazy and designed a bunch and came up with hypothetical and somewhat outlandish ways people could achieve them by reading Super Pro KO 3: Gold for Glory.
Here’s a sampling:
Yo, respect the Bomberman inspired “Emblem” text :D
But yeah, there’s a bunch more. And the best part is you can check them off by completing small objectives:“ Receive your first comic pitch rejection letter” or “Spray on a bit of bro-tastic cologne”. I won’t reveal the stat effects but they’re pretty cool too.
Oh, and they’re hidden throughout panels of SPKO 3 so its sort of a little Emblem hunt for people into that sort of thing. I figured why not inject a little collecthathon in this volume.
It may be something the average reader looks over once. But I know there’s a kid out there who will want to find them all during recess or something. The hard part for me is composing them in ways to not interfere with the story. I’m thinking Where’s Waldo levels of hunting involved.
Will you be able to find the National Disaster 3 badge? Doubt it. Good luck comickers.
Jarrett
Twitter: @JarrettWilliams